#175. Figuring out ways to not show the horses continued --
In this post I'll focus on Mountaineer.
The screenshot below was taken on Mon 05-13-2019 a few seconds before the horses began making their way to the gate for R6.
After seeing this shot, and after seeing similar shots of the other horses, these are my thoughts:
- Here, the cameraman is giving the player an unobstructed side view of each horse. (He's actually making an effort to zoom in on horses that aren't blocked by an outrider's pony.)
- Note that the graphics are located along the top and bottom edges of the screen.
- Even though both the odds and an exacta matrix are being displayed, there is plenty of available screen real estate in the center area of the frame.
- Having plenty of available screen real estate in the center area of the frame means that the cameraman (or camerawoman) can zoom in on the horses a little.
- This results in giving your players a much better view of the horses vs. what otherwise would have been possible had the graphics been taking up a larger percentage of screen real estate.
- If the graphics take up too much screen real estate, the cameraman has to zoom out in order to fit the horses into a smaller center frame area.
Imo, this is the effect tracks should be shooting for.
Kudos to Mountaineer for getting it right.
Signed,
Someone who actually bets.
-jp
.